Towards a Theory of the MUN Crisis
by: John
D. Giorgis
INTRODUCTION
At Model U.N. Conferences, it is commonplace for the Security Council
simulation to be asked to react to a mock developing international
situation of the Conference Staff's creation. This situation
is commonly known as the "crisis", and has long been the cornerstone
of Security Council simulations in Model U.N.
Over the past several years, however, it seems that the role of the crisis has
grown exponentially in importance to the Model U.N. More and
more often, we see Conference's running exclusively crisis-based Security
Councils as opposed to having the crisis constitute a small portion of the
Council's Agenda. Indeed, several entire Conferences have become exclusively
crisis-based.
Additionally, we also seem to be witnessing a relatively new phenomenon with
the rise of the opposing "National Security Councils" Committee(s),
where delegates play the part of an executive in a National Government -
setting policy rather than being a diplomat to an International Organization.
This essay will attempt to take the first steps towards developing a theory of
the successful MUN Crisis. Before I get to that, however, it is useful
to examine why it is that MUN's run a crisis in the first place.
WHY DO CRISIS?
Before I attempt to answer this question, I would like to briefly discuss why
we do Model U.N. first. In my view, there is something of a
"MUN Triangle" that forms the essence of a the MUN
experience. The sides of this triangle are "fun,
education and competition." College MUN's thrive
on the basis of these three factors.
Students join Model U.N. fundamentally because it is fun. After
all, why else would you do anything which you are not required or obliged to
do? If Model U.N. were to cease being fun, it would almost surely lose
the interest of its participants, and thus the educational benefits would be
lost to the participants. Thus, "fun" is in a real sense
the "carrot" of the MUN equation- it brings in the participants and
encourages them to stick with the process, and subsequently gain MUN's deeper
benefits.
Once these students join, they very often then coalesce into teams because of
the thrill of competition. It is a fact of human nature that most
of us can be driven by the competitive spirit to achieve higher levels of
excellence. For example, consider the case of a basketball
player. It is possible for anyone to walk down the street and
enjoy a pick-up game of basketball, and have a lot of fun doing it.
Yet, that person will never achieve his or her full potential unless he or she
joins a competitive team, and puts in long hours of practice and
preparation. By the same
token, anyone can just "show up" at a Model U.N. Conference and have
a lot of fun. But as we all know, a delegate does not achieve his
or her full potential without devoting hours to research and preparation
beforehand.
Likewise, research and preparation for MUN's bear an ominous
similarity to homework. Most students, however, are unlikely to
find "extra homework" to be fun. Yet, this research is
essentially to enhancement of the educational experience of the
MUN. Experience shows, however, that one of the best ways to
encourage hard work is to tap into the natural human
desire for healthy and fair competition. When delegates to
MUN's compete, they will have more fun doing their research, and will
ultimately enhance their own, and other delegates' educational experience.
Finally, our educational institutions in turn support these competitive teams
because MUN has real educational value. Conferences, quite simply,
are not cheap. Especially at the university level, but also at the
lower levels, there are often extensive travel and lodging costs, as well as
cost for the facilities and supplies. As students are often not in
a position to support these costs themselves, Model U.N.'s have a long-standing
tradition of being supported by educational institutions, particularly schools,
colleges, and universities. These educational institutions support
MUN for the benefits that it imparts to its participants.
These benefits are wide ranging. Most obviously, MUN's open up a
student's perspective to global issues, international relations, and other
cultures. A participant in a MUN almost inevitably has a greater
understanding of his or her place in the world, and in the greater human
civilization. Moreover, MUN develops a lot of invaluable skills,
including researching, public speaking, and the art of
compromising. All of these certainly are very applicable to almost
any path a participant chooses later in life. Thus, it is arguable
that MUN is one of the most effective opportunities for self-development we present
to our students today.
Therefore, these three aspects of fun, competition, and education are crucial
to the success of the Model U.N. movement. All three of these
aspects exist because of the other, and MUN's would likely break down if one of
these aspects disappeared. By extension, for the crisis to
exist in MUN, it must support one or more sides of this triangle.
Based on sheer popularity, I think that crises have enhancement of the
"fun" side of the triangle down cold. Indeed, I strongly
suspect that most current MUN participants would likely list the crisis as
their favorite part of the Conference. Therefore, in extending my
analogy of the MUN triangle, the rest of this essay will examine how a properly
run crisis might enhance the other two sides of the triangle.
WHAT MAKES A GOOD M.U.N. CRISIS?
What follows here are a set of criteria for a good M.U.N. crisis.
This set is by no means intended to be exhaustive, and is arranged in list
format for convenience. For simplicity, I am going to put these
roughly in order from the most intuitive to the most original.
1) A Crisis Must Be Believable
It is imperative that the crisis director devote adequate research to his or
her proposed crisis to make it "believable." If something
seems patently absurd, say having a border conflict erupt between the USA and
Canada, then the delegates will not take the crisis seriously, and the whole
simulation will break down. Once the delegates cease
attempting to create the aura of realism around their simulation, they begin to
take it less seriously, and very often, the learning process slows down
considerably. In order to maximize the experience for delegates,
they must remain continually engaged. An excellent rule of thumb proposed
by a former MUN teammate is that "the MUN crisis should be a logical
extension of an already existing international matter." It is
much easier to take something that is currently out there, than to attempt to
invent a situation out of whole cloth.
2) A Crisis Must Be Limited in Scope
There is almost an unspoken contest among Crisis Directors to create a
"bigger and badder" crisis then the other guy. In many
cases there is also the temptation to try and produce a complex crisis that
brings in disparate elements from around the world. Both of
these trends, however, are counterproductive to a successful crisis.
It is the nature of U.N. debate that it is slow. Indeed, it is
intentionally that way to ensure that well-reasoned actions are taken,
accounting for all of the disparate opinions, quite literally, in the
world. Thus, after any major crisis update, it is only fair
that the delegates be given several hours to an entire day to discuss the
issue.
Since most Conferences are only a few days at most, it stands to reason then,
that the central issue of a crisis should be laid out fairly early
on. After that, further crisis updates should be used to provide as
much detail into an event as possible to further the debate. There
simply is
not enough time in the average crisis to have multiple reshaping of the crisis
and still permit adequate consideration by your delegates.
After all, consider the amount of saturation news coverage given to a major
event. This almost certainly pales in comparison to the reams
of information that would pour into any government, embassy, or U.N. office
during such an event. Yet, so many crisis directors expect
delegates to
function with terse one and two-line crisis updates from disparate corners of
the globe. The ideal MUN crisis will present a full-color
panorama of the event in question, and that is only possible with a crisis that
is limited in its scope- ideally to a single, well-defined event.
It is through this kind of detail that the crisis staff can best fulfill their
educational role, in providing new insights to delegates of a certain part of
the world, and also providing an accurate simulation of a potential real-world
problem. Moreover, the broader the crisis is in scope, the
greater the chance there is for the staff to overlook a grievous error in their
simulation design. Once that error is exposed, there is
little to be done but declare, "it is, because we say
so." At that point, your crisis has instantly lost a lot of
its luster, and will inherently be less effective. As was noted above,
your crisis must remain, above all things, believable. A
wide-ranging crisis simply increases the odds that the aura of believability
will break down.
3) A Crisis Must Be "Solvable"
This point is concomitant with the above point on keeping a crisis
"limited in scope," and you will notice some overlap between the two
points. The difference, however, is that "scope" refers
to the beginning of the crisis, whereas this point relates to the end of the
crisis.
The good crisis must present an array of options to a delegate from which to
pick a course (or courses) of action to the Committee. This is not
to say that a solution must be acted upon in a resolution (after all, it may be
to some member states' advantage to avoid a "solution") but the
option of action must be there. If the delegates do not think
that there is anything that can be done about a crisis, they will quickly lose
interest, and the educational and competitive processes will cease.
Additionally, there is a strong temptation among crisis directors, even among
"limited scope crises" to keep putting out a flurry of crisis
updates, constantly altering the crisis at every turn, throughout a
Conference. The net result of this, however, is that a crisis
becomes unsolvable by failing to give the delegates adequate time to work on a
solution. Moreover, there is the additional danger of
delegates expecting that whatever draft resolution they write up, or even
whatever resolution they pass, will invariably be rendered moot by the next
crisis update.
Once this happens, the incentive for delegates to work productively and use
their research diminishes exponentially. Instead, the delegates
start to feel that they are merely spectators to a show being run by the Crisis
Director, and nothing that they do really matters to the final outcome.
At this point, you might as well start selling popcorn and charging tickets for
admission.
Thus, it is important that a crisis lay itself out early on, and then be left
for the delegates to work on a solution. It is through a delegate's
work that they make best use of their research, and perform their best.
Inherently, the crisis should be a catalyst for debate, not the sole source
of debate.
4) A Crisis Must Speak to a Delegate's Research
At a recent Conference I attended, the Crisis Director for the Security Council
told the delegates that there would be an "open agenda."
Thus, delegates should be prepared to discuss items on the real Security
Council's Agenda in New York (without specifying them) and be prepared for
a simulated crisis. At the Conference, the Crisis Director
spent most of his time trying to convince the delegates to discuss his
simulation of a deterioration of the fragile peace in Tajikistan.
Now, it just happens that the Security Council had actually spent a lot of time
talking about Tajikistan that year. Nevertheless, because the
delegates had not researched this area at all, they did not want to talk about
it. More importantly, even if they did talk about this crisis, the
simulation would have been unproductive. All of them were
completely in the dark on this issue, and thus they would learn nothing from
the debate, and nobody would be able to demonstrate their competence as delegates
in a competitive sense.
Thus, when planning a Model U.N. crisis, the crisis must involve research that
the delegates have already done before the Conference. This means that a
Crisis Director must "give away" certain details of the crisis, such
as location, and parties involved, before the Conference. It is
important to be as specific as possible in directing delegates in their
research. Most students have very limited amounts of time to
devote to voluntary research, and nobody appreciates doing lots of research on
an issue which is never touched in the actual Committee. As
delegates perform more extensive research into the crisis area, the more
productive and educational the debate on the crisis is likely to
be.
5) A Crisis Must Speak to Delegates as Diplomats
Finally, it is imperative to recognize that our delegates are
"diplomats" and we should expect them to act as such. In practice
this means recognizing that none of us, from delegates to the
most experienced Conference staff, are generally capable of talking
intelligently about military equipment and maneuvers. For example,
a friend once asked me, "Do you know how large a division of
infantry is?" Not having military experience, I had to admit that I
had no idea. Apparently, he looked up the Department of Defense's
official web site, which lists a division as "larger than a
regiment/brigade and smaller than a corps." As he put it, "and
that's a simple question." It nevertheless, speaks volumes
about the inability of most people involved in the MUN movement to accurate
characterize the military dimension of international crises.
Suffice to say, we are simply not qualified to run or participate in a
realistic "war games" simulation. More important,
however, is the simple point that even if we can't, we simply
shouldn't. After all, we are acting in the sphere of
diplomacy. If delegates want to play war games, then we should pull
out a board of Axis and Allies.
In any international crisis, the real diplomats are working well beyond full
time. The successful crisis will permit delegates to develop their
full potential as diplomatic actors in the crisis. An excellent way to do
this is to avoid "win-lose" scenarios. For example, a
"win-lose" scenario might be some kind of terrorist threat that is
either defused (likely by military operations) or blows up in the delegates'
faces. A much better solution than this would be a scenario that
involves nebulous or complex issues that permits your delegates to effectively
demonstrate their skills in diplomacy and the breadth of their research.
SUMMARY
With crises becoming more important in MUN, it is necessary to develop a theory
of a crisis to delineate how a crisis can fulfill the educational and
competitive aspects of the "MUN triangle" as well as the "fun"
aspect. Five important qualities are believability, a limited
scope, solvability, response to delegate research, and response to the delegates
as diplomats.